Men must be strong, show little emotion, and speak with violence—that is an exceedingly common trope in video games, referred to as hypermasculinity. We explore the concept of hypermasculinity to then focus on games that subvert or deconstruct it.
Shownotes
Measuring a macho personality constellation (Donald L. Mosher and Mark Sirkin)
Walking, Talking and Playing with Masculinities in Firewatch (Melissa Kagen)