Reading Ian Bogost: The Rhetoric of Video Games

Video games do not just tell stories and show us more or less pretty pictures. By means of their procedural rhetoric, they “make claims about the world, which players can understand, evaluate, and deliberate”, says Ian Bogost in his influential article The Rhetoric of Video Games (2008). Join us as we unpack the concept of procedural rhetoric and test its applicability to contemporary video games.

In our side quests, we share our initial impressions of Elden Ring, talk about the conflation of game footage for videos from Ukraine, and evaluate the current woth of the Nintendo Switch Online + Expansion Pack.

Shownotes

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