Motion capturing might look so smooth and effortless on screen but it is often the result of an intricate process. Our guest, Jimmy Corvan, can attest to that. He worked at the motion capture studio House of Moves for eleven years and shares his insights on how characters in The Last of Us, Mortal Kombat, Call of Duty and many more games (and films) were brought to life.
Shownotes
House of Moves: https://www.moves.com
Room 8 Group: https://room8group.com