Games as Historical Problem Spaces (with Jeremiah McCall)

From Assassin’s Creed to Civilization and from The Oregon Trail to Valiant Hearts—video games are profoundly fascinated with history. But how can we analyse those representations of history without simply ‘fact checking’ the games? We are joined by the historian and long-running high school teacher Dr. Jeremiah McCall for a conversation about his framework of games as historical problem spaces.


The Historical Problem Space Framework: Games as a Historical Medium (Jeremiah McCall)

This is Jeremiah’s blog:

Here’s a link to Jeremiah McCall’s book: Gaming the Past: Using Video Games to Teach Secondary History

Historical Game Design Theory and Practice with Luke Homes (Jeremiah McCall)

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