Stefan H. Simond

How to Survive a Conference

Attending a conference can be inspiring, productive, and potentially change your future. However, it can also be exhausting, confusing, and even frightening. But not to worry—we have collected a whole range of tips to make the next video game conference one you will thoroughly enjoy! Shownotes Studying Pixels Plus 4. 10 Tips to Nail Your…

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Terrible Marketing Choices

How about we advertise a new game by paying off people’s speeding tickets for one day? Or, even better, how about we showcase a dead goat for some extra PR? Or maybe we plaster the inner city with racist billboards? – Sometimes it is truly impressive what publishers come up with to draw attention to…

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Reading Waddington’s Locating the Wrongness in Ultra-Violent Video Games

The list of controversies revolving around violence in video games is long. But is there anything morally wrong with explicit violence in games? And moreover, where does our the apprehension towards violence in games come from? Join us for a reading of David I. Waddington’s Locating the Wrongness in Ultra-Violent Video Games. In our side…

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Star Wars Video Games: A Fraught History

A long time ago, in a galaxy far, far away, Star Wars games thrived under the LucasArts label. Spanning genre and platform alike, there was no shortage of interesting and compelling video game stories told in the broader Star Wars universe. But what happened after Disney bought out Lucasfilm? This week, we explore two very…

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The Tragic Death of the PS Vita

Betraying its name, the PS Vita is pretty much dead. We explore how the Vita went from one of the most promising handhelds ever made to a device even Sony seems to have forgotten. Shownotes PlayStation TV release date, price and compatible games list confirmed (Wesley Yin-Poole) Sony PlayStation Portable (PSP) and PlayStation Vita (PSV)…

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Which Gamer Type Are You?

Six categories, nine vastly different types. This time, we do a bit of introspection, look at what motivates us to play and what we are yearning for by participating in Quantic Foundry’s Gamer Motivation Profile. In our side quests, we then discuss a ten steps guide on how to interpret video games, share our impressions…

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The Best Mashups That Don’t Exist

Say you could cobble together any video game franchises and pair any developer studio with any series. What would you desire to play? Maybe a Silent Hill game by Ninja Theory? Or a Kingdom Hearts authored by Yoko Taro? Or should Level-5 Games finally make the Pokémon game we all desire? Come along and let…

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10 Awesome Easter Eggs

Easter eggs can be so much: from an earthly form of crediting developers to self-reflective humor, up to entire transformations of how a game can be read. We go through some of the most memorable easter eggs in video games. In out side quests we relish in anticipation of Kingdom Hearts 4, discuss Microsoft’s potential push…

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Reading Miguel Sicart’s Against Procedurality

“Players don’t need the designer”, says Miguel Sicart, “they need a game, an excuse and a frame for play.” How much power do rule systems have over the performative process of play? And how is meaning actualized in between the two? We discuss Sicart’s argument Against Procedurality. In our side quests, we then go into the…

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What Makes a Good Research Question

Coming up with a good research question can be exceedingly difficult. But it is well worth it, considering that it is your chance to most precisely define what your paper is actually about. Don’t worry though, we are here to help you out with seven essential tips.

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