Stefan H. Simond

How Resident Evil Works

The Resident Evil franchise coined the term “survival horror,” but what does that mean, and what are the games actually like? Join Stefan and Dan as they deep dive into the intricacies of this classic series and see how it’s changed over the nearly two decades it’s been scaring us!

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Super Mario Movie, The Original

No, you didn’t misread that. Stefan and Dan watched the original Super Mario Bros. movie from 1993 and they… have some thoughts. Was it a good film? No. Was it influential in the video game adaptation space? For better or worse, yes. Let’s see what it has to offer and what we can expect from…

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The Magic of Motion Capturing (with Jimmy Corvan)

Motion capturing might look so smooth and effortless on screen but it is often the result of an intricate process. Our guest, Jimmy Corvan, can attest to that. He worked at the motion capture studio House of Moves for eleven years and shares his insights on how characters in The Last of Us, Mortal Kombat, Call of Duty and…

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Review Round-Up: Wo Long, Forspoken, Fire Emblem Engage, and more

We’ve played so many games recently and barely had the time to squish them all into the show. So that is exactly we are doing with this episode. Here are our impression of Wo Long: Fallen Dynasty, Forspoken, Fire Emblem Engage, Octopath Traveller II, and the Dead Space Remake.

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Like a Dragon: Ishin!

Dan has played Like a Dragon: Ishin, and is very excited to share not only his thoughts, but a bit of a history lesson on the Bakumatsu period, Modern Japanese history, and the ramifications of a game that uses real history for it’s narrative. Don’t miss it!

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Hogwarts Legacy

It is one of the biggest launches this year so far and at the same time one of the most contested one. In our review, we focus on the actual game and discuss how the magic of Hogwarts enthralled us just as much as the incessant repetition of the open world repulsed us.

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How to do research (online) fast

There is so much information to parse that even getting an overview can be quite dazzling. Here are some crucial tips on how you can get your hands on lots of interesting papers, organise them, and stay up-to-date. Shownotes Google Scholar Research Rabbit

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Bizarre Gaming Gadgets

Every now and then, video game companies come up with the weirdest, most peculiar, and often entirely unusable gaming gadgets and accessories. Here are our favourites! Shownotes Plus 13. Heaven is a Halfpipe: The Story of Tony Hawk’s Pro Skater (Studying Pixels) Title image by Marcin Wichary (https://www.flickr.com/photos/mwichary/45221968804/) under CC BY 2.0 license; cropped image for title fitting.

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Surprising Post-Games

Rolling the credits usually marks the end of a game. But some titles effectively flip the script. The credits are just the beginning of another adventure. We discuss games that present us with surprising, memorable, or simply extensive post-game content.

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Reading Schrape’s Gamification and Governmentality

Gamification is one of the most extensively used buzzwords these days. And rightfully so, considering that the logic of play pervades just about all domains of daily life. We discuss Niklas Schrape’s critical reflection, based on the text Gamification and Governmentality. Shownotes Schrape, Niklas: Gamification and Governmentality. In: Mathias Fuchs, Sonia Fizek, Paolo Ruffino et al….

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