Stefan H. Simond

Studying Pixels is archived

We originally announced that we would take a hiatus, but as the months go by, we think it best to archive Studying Pixels. This means that we are stopping the project altogether. The good news is that you can find all of our episodes here and we intend to keep them up as long as…

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Studying Pixels is taking a hiatus

We have been podcasting diligently every week for approximately two years. Now, we decided to take a hiatus to recover a bit and organize some things in our private and professional lives. We look forward to returning, because we have got so many more episodes already planned. It’s going to be fun! If you are…

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Close Playing (with Theresa Tanenbaum)

How do we go about analyzing video games? Well, close playing is one of the most prominent methods to do so. Together with Prof. Dr. Theresa Jean Tanenbaum, we discuss what close playing means and how to pragmatically go about it. Shownotes Well read: Applying close reading techniques to gameplay experiences (Jim Bizzocchi and Theresa Tanenbaum)…

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Final Fantasy I-III

The Final Fantasy Pixel Remaster was recently released for PS4 and Nintendo Switch, and you know Dan has some thoughts about it. It’s another solo episode, this time with Dan and his theories about the Final Fantasy series, it’s origins, and how it came to be what it is today.

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Origins of publisher names (Square Enix, Sony, and others)

We are all familiar with names such as Sony, Nintendo, Ubisoft, or Konami. But how did these names come about? In this short episode, we explore the background behind some of the most influential company names. Shownotes The Stories Behind the Names of 15 Gaming Brands You Know (Kelvon Yeezy) The History and Meaning of the…

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The Story of E3

E3 was the event that kept the entire video game industry in suspense for a whole week. It brought for bouts of joy and sighs of disappointment. Now, that E3 might be no more, we reflect upon its history. Shownotes E3 (Wikipedia) A Tale of Two E3s – Xbox vs Sony vs Sega (Christopher Dring) Geoff Keighley…

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Back to the Mainstream

Trends, they come and go. But some peculiarities of video game culture disappeared for a while only to make a more or less major comeback.

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Tips for neurodiverse students and academics

We discuss the problems neurodiverse students and academics may face throughout their studies and provide a series of tips and tools. Shownotes Neurodiversity in higher education: a narrative synthesis (Clouder, L., Karakus, M., Cinotti, A. et al.) Autism spectrum disorder: reconceptualising support for neurodiverse students in higher education (Evans, D., Granson, M., Langford, D., and Hirsch, S.)…

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Revisiting Ludo-Narrative Dissonance

Ludo-narrative dissonance occurs when a game’s story appears to be at odds with the gameplay. When The Witcher has to urgently save Ciri, but must first explore every village and cave, master a trading card game, and visit all the brothels in the realm. But can ludo-narrative dissonance also have creative merit? We discuss precisely…

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